UI

Schell Games

Jelly Kingdoms - iOS

This game combines the Chinese epic Romance of the Three Kingdoms with jelly characters and cartoony mayhem.  I tried to blend a sense of dramatic history with a cute, bubbly style. 

Hero and Enemy character designs by Reagan Heller.  Environment and UI by me.  The player matches skill tiles on the bottom screen to execute attacks and combos on the top.

Skill and item upgrades.

Level select screen.  Levels 1-5 are selected on the bottom and previewed on the top.  Tabs in middle screen call up the Map, Skill Select, Shop, Options, Hero (character stats), Lore, and Exit screens.

Map screen.  Realm is selected on the bottom and previewed on the top.



Triazzle Island - PC

2D puzzle game in which the player rotates triangular pieces to make matches.  Triangles, as a result, became a recurring shape theme.

Cursor iterations.

Award medallions: Bronze, Silver, and Gold.

The main puzzle screen set in the "Sky" theme.  (Left, right, and bottom screen frame elements by Zach Coe.)

The underwater theme.  (Left, right, and bottom screen frame elements by Zach Coe.)

The jungle theme.  (Left, right, and bottom screen frame elements by Zach Coe.)

Concepting the visual effects of matching triangle sides.  Matching all 3 sides causes the central piece and all those attached to explode.


Sum of All Thrills - Epcot Center

Design Station experience at Innoventions pavilion in Epcot Center.  Guests interact with a large touch-screen table to design their own thrill ride.

Hunting for a style and color palette.  The bottom one represents the final look.

Storyboarding the transition from selecting your thrill ride to the actual design portion.

Final, in-game UI assets.  2D assets created by me, implemented by Tech.

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